



Things happen, you don’t know why, characters appear and you can’t remember who they are, and references are made that leave you wondering whether you slept through the two previous games or that there is a whole bunch of licensed fiction that you didn’t read. Huge gaps seem to exist in the information that the characters in the game know and the player knows, and the game is happy to never even give you a hint. I’ve never played a story-driven game with such a skeletonized story. The overarching story in the Crysis trilogy is spun with just the barest minimum of information. He doesn’t believe in the hive mind Alpha Ceph that Prophet encountered became connected to in the original Crysis, but Prophet does, and every action he takes leaves those around him scratching their heads as to whether Prophet is really trying to find the mythic Alpha Ceph, or even that, thanks to the nanosuit’s use of Ceph DNA, he is more Ceph than human.Īs I played Crysis 3, I couldn’t help but wonder why I should care, however. Psycho believes that Cell is the threat and that the Ceph are just a footnote in human history - that one time way back in the day when aliens invaded and New York was destroyed. Cell parlayed that into global influence by taking the credit. You see, when the Ceph were stopped at the end of that game, they were seemingly stopped for good.

Psycho doesn’t quite buy it when Prophet claims he’s just as committed to stopping Cell as the other rebels that have sprung up in the 20 years since Crysis 2. Even his old war-buddy Psycho, a former nanosuit soldier himself, questions just how invested Prophet is in stopping the Cell Corporation from grinding the entire planet down under the boot of wireless energy, debt, and indentured severitude. Pretty much everyone he meets on some level thinks of him as not quite as human as they are. The question of Crysis 3 protagonist Prophet’s humanity comes up several times over the course of Crysis 3’s single-player campaign.
